[Update: incorrect] Spider-Man 2 Visual Modes and Options Briefly Detailed by Sony But Now Removed; Fide…

[Update: incorrect] Spider-Man 2 Visual Modes and Options Briefly Detailed by Sony But Now Removed; Fide…

[update] Unfortunately, as pointed out by Insider Gaming, the additional options for Spider-Man 2 are actually from Spider-Man Remastered. We misread the article and apologize for the inconvenience.

[original story] From the looks of it, Sony briefly detailed the visual modes among other options for the upcoming Spider-Man 2.

As spotted by Insider-Gaming earlier today, the official Spider-Man 2 page on the PlayStation website was recently updated with various additional details about Insomniac’s highly-anticipated Spider-Man sequel. Details seemingly included details about the game’s accessibility options as well as gameplay and controller options, camera settings, subtitle options, HUD settings, audio settings, and visual options.

Interestingly, the above-mentioned Spider-Man 2 page now only lists accessibility improvements and the other details have likely been removed from the page. Looks like someone uploaded too much text on the website. We tried to find a cached page of Sony’s Spider-Man 2 site, but we only managed to grab a shot of the page that was cached on August 5 – unfortunately, on this date, the page didn’t include any additional details. Going through the visual options that Insider-Gaming managed to pull from the website before it was changed, we can see that Spider-Man 2 will include two visual modes – a Fidelity mode at 30FPS and a Performance Mode at 60FPS without the graphical features that are present in the game’s Fidelity mode. Interestingly, there doesn’t appear to be Performance RT mode as seen in Spider-Man Remastered, Spider-Man Miles Morales as well as Insomniac’s Ratchet & Clank Rift Apart. This mode was added to the games post-launch and is described as an “alternate version of the 60 frames per second “Performance” mode, adding ray-tracing by adjusting the scene resolution, reflection quality, and pedestrian density.

If these graphical modes are the real deal for Spider-Man 2, Insomniac could well by adding the Performance RT mode to the game at a later date again.

Other graphical options include HDR, Motion Blur, Film Grain,  Chromatic Aberration, and more. We’ve included the graphical modes as posted by Insider-Gaming below:

Visual

  • Graphics Mode Options
    • Fidelity – 30FPS with graphical features like raytracing enhanced lighting and additional VFX. Temporal techniques provide an extra-high-quality picture from a 4K-resolution base.
    • Performance – 60 FPS without the extra graphical features in Fidelity Mode. Temporal techniques provide a 4K picture from a lower-resolution base.
  • HDR – Enable high Dynamic Range. Only available on compatible TVs.
  • Brightness – Adjust the brightness.
  • Contrast – Adjust the contrast intensity.
  • Motion Blur – Adjust the blurring effect created by motion.
  • Film Grain – Adjust the intensity of the film grain visual effect.
  • Chromatic Aberration – Enables a filmic effect where colors appear slightly shifted and out of focus at the image’s corners.
  • High Visibility Spider-Sense – Enable a high contrast Spider-Sense effect.
  • Contrast Options – Enables various shaders and high contrast options to help with visibility. Use presets or customize each setting individually. Including solid single colors on the hero, allies, enemies, etc.
  • Contrast Toggle – Toggle on or off the Contrast Option by pressing D-pad Right.

Sony will likely post additional info about the game’s settings in a separate post on the official PlayStation blog closer to the game’s launch.

Spider-Man 2 launches globally on October 20 for PlayStation 5. Unlike the original Spider-Man and Miles Morales, there won’t be a PlayStation 4 version.

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