Destiny 2’s Season Of The Witch Is Starting Off Very Strong

Destiny 2’s Season Of The Witch Is Starting Off Very Strong

Destiny 2

Bungie

Bungie debuted a whole bunch of new information about its next expansion yesterday, The Final Shape, but they also are clearly keeping a whole lot of stuff under wraps. However, it also came with the launch of Season of the Witch, which debuted an hour or so after the showcase teased it.

Yes, I know, I know, it’s extremely early, just day two here. And there is usually something of a honeymoon period with new Destiny 2 seasons. But I feel like sometimes you can just…tell when a season is going to be better than usual, and that’s the vibe I’m getting here. I’ll just do a line list of what’s impressing me so far:

  • I absolutely love the core concept in a way I didn’t really care about Sloane and her sea worm or Amanda Holliday and her explosions. The idea that to kill Xivu Arath, we are not actually resurrecting Savathun, we are powering up Eris, who has morphed into a Hive version of herself, to essentially ascend into being a Hive god on the same level of Savathun and Xivu. Temporarily. Maybe. After multiple seasons about dealing with trauma, it is nice to have a “kill everything, power up your bloodthirsty friend” storyline that’s kind of the opposite of that. “We are the trauma,” one of my readers just said.

Destiny 2

Bungie

  • The “deckbuilding” concept is very cool, and a great replacement from the eternal “vendor checkboxes” where you’d simply get two per week and slowly upgrade things over time, which has gotten quite dull over the years. This is a really solid idea that is proving engaging already, trying to hunt down cards and completely little mini bounties to unlock them. And I haven’t actually even gotten a full set of five to use yet in activities. It’s just neat from the jump.
  • I am enjoying both seasonal activities so far. Three-man activities are better than six-man these days, as evidenced by Season of the Deep’s Salvage, which you could tell immediately was not going to be good. Nor are these like Deep Dives which took weeks to actually spool up, and ended up having all sorts of mixed goal problems by the end. Hopefully that won’t happen here, but both activities are fun. Savathun’s Spire is kind of a randomized strike, and Altars is sort of Hive Sundial. I am digging both so far.

Destiny 2

Bungie

  • So far, the weapons actually seem pretty good. That goes for the legendary ones, where players are discovering some neat rolls already, and the exotics, both the battle pass “boomer” grenade launcher, and the new pre-order Fusion Rifle (yes, not part of the season technically, but people are using it for the first time this season). Armor, at least from an aesthetic perspective, is very good, and the game is also not slamming an Eververse set in your face immediately, as it will be earned in-game this season. The exotic armor arms from this season are also supposed to be quite good.
  • The Hand Cannon buff feels amazing. Already, this feels like one of the best singular buffs Destiny 2 has done in ages. Hand Cannons have been so far behind everything else in PvE forever, that this new additional slate of buffs, which includes a massive 75% increase in orange bar damage, has been an absolute blast to play around with so far.

There’s going to be more to say, but this is a very strong start from what I can see, and what I’ve played so far. Again, honeymoon period and all that, but so far, the vibes are good, after many months of the vibes being bad.

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