Julian Gerighty Appointed Executive Producer for The Division Brand

Julian Gerighty Appointed Executive Producer for The Division Brand

Julian Gerighty is returning to the brand he helped usher into the world. Gerighty has been appointed Executive Producer for The Division Brand, and will make the move once Star Wars Outlaws – a game he is currently overseeing as Creative Director – has shipped.

Gerighty is excited to return The Division. Before he joined Tom Clancy’s The Division team as Associate Creative Director in 2014, he remembers seeing the promise in its first reveal at E3 2013. “I remember the gameplay promise – the co-op, PvP, the open world RPG aspects. Its world seemed very relatable, and very realistic, like you could really be an agent for change within it.”

After joining the team at Massive Entertainment – A Ubisoft Studio and shipping the original in 2016, he moved to Tom Clancy’s The Division 2 as Creative Director, where he and his team crafted a new adventure in the summertime streets of Washington, D.C. Now, he’s setting his sights on Tom Clancy’s The Division 3, as well as the plethora of other projects set in The Division universe, including the mobile game Tom Clancy’s The Division Resurgence, and the survival-action shooter Tom Clancy’s The Division Heartland.

[UN] [UBI CORP] Julian Gerighty Appointed Executive Producer for The Division Brand - Julian

A core focus of Gerighty’s is to build a team for Tom Clancy’s The Division 3, which will be led by Massive Entertainment, while making sure Tom Clancy’s The Division 2 remains well supported. Outside of that, his attention will be on a solidification of brand identity.

“We may have over 40 million players, but The Division is still in its early years as a franchise. There are so many incredible stories to tell, places to explore and people to protect. “

A key throughline, Gerighty stresses, is that every single expression of The Division needs to be of the highest quality. “I think that we delivered that with Tom Clancy’s The Division’s cutting-edge visuals, incredible gameplay, and promise to the player that they can’t get this experience anywhere else, and then again with Tom Clancy’s The Division 2. It’s about refinement, it’s about pushing the quality bar consistently forward.”

Julian remains fully committed to making Star Wars Outlaws a success both for the development team and fans. He will remain on the project through launch to ensure the game meets the intended creative vision and provide a great experience for players.

When asked if there’s anything else Gerighty wants to let players of The Division know about its future, he brought up the talent of the Ubisoft development teams. “There are a huge number of talented developers currently working on the brand, and I think that having more consistency can only make everybody’s work sing.”

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