16 days after Highguard’s launch, the studio has laid off ‘most of the staff’

16 days after Highguard’s launch, the studio has laid off ‘most of the staff’

Highguard’s Unexpected Layoffs: A Shocking Turn for the “PvP Raid Shooter” Just Two Weeks After Launch

In a stunning and deeply concerning development that has sent shockwaves through the gaming industry, Wildlight Entertainment, the studio behind the recently released “PvP raid shooter” Highguard, has reportedly laid off a significant portion of its development team. The news, which emerged just over two weeks after the game’s launch on Steam, has left fans, developers, and industry analysts reeling, raising questions about the future of the game and the challenges faced by indie studios in today’s competitive market.

The Layoffs: A Sudden and Painful Blow

The initial reports of the layoffs came from level designer Alex Graner, who shared the devastating news on LinkedIn. Graner’s post revealed that he, along with “most of the team at Wildlight,” had been let go. His message carried a palpable sense of disappointment and frustration, as he expressed his eagerness to work on unreleased content that he and others had designed for Highguard. This sentiment was echoed by other developers at the studio, many of whom have since shared their own experiences of being laid off.

Principal sound designer Geoffrey Garnett, whose impressive resume includes work on major titles like Marathon and Overwatch, described the layoffs as “immensely difficult to process.” Similarly, lead tech artist Josh Sobel confirmed that he was among the staff members who were let go, using language that mirrored Graner’s initial post.

A Stark Contradiction to Pre-Launch Expectations

The timing and scale of the layoffs are particularly jarring when viewed against the backdrop of the studio’s pre-launch expectations. Just before Highguard‘s release, lead designer Mohammad Alavi spoke to PC Gamer about the game’s potential for success, even with modest player numbers. Alavi emphasized that the studio didn’t need massive player counts to thrive, stating, “What we’re really hoping for is a core group of fans that love us. That will allow us to grow.”

However, the reality has proven to be far harsher. Highguard‘s player numbers have been underwhelming for a free-to-play game, with concurrent players dropping from an initial peak of 97,249 on Steam to just a few thousand daily. This decline, occurring in such a short timeframe, has raised questions about the game’s viability and the studio’s ability to sustain itself.

Wildlight Entertainment’s Response

In the wake of the layoffs, Wildlight Entertainment issued a brief statement on X (formerly Twitter), acknowledging the difficult decision to part ways with a number of team members. The statement emphasized that a “core group of developers” would remain to continue supporting and innovating on the game. While the studio expressed pride in the team and the product they had created, the message did little to quell the concerns of fans and industry observers.

The Broader Implications

The layoffs at Wildlight Entertainment are a stark reminder of the challenges faced by indie studios in the highly competitive gaming industry. Even with a promising concept and a dedicated team, success is far from guaranteed. The case of Highguard highlights the precarious nature of game development, where even a strong launch can quickly unravel if player engagement fails to meet expectations.

For the developers who have lost their jobs, the situation is particularly disheartening. Many of them have worked on critically acclaimed titles in the past, and their sudden unemployment underscores the volatility of the industry. As they begin to seek new opportunities, the gaming community has rallied around them, offering support and solidarity.

What’s Next for Highguard?

With a reduced team, the future of Highguard remains uncertain. The studio’s commitment to continuing support for the game is encouraging, but the loss of so many key contributors raises questions about the scope and quality of future updates. Fans of the game will be watching closely to see how Wildlight Entertainment navigates this challenging period and whether Highguard can recover from its rocky start.

Conclusion

The layoffs at Wildlight Entertainment serve as a sobering reminder of the risks inherent in game development. For Highguard, the road ahead is fraught with challenges, but the resilience of the remaining team and the support of the community may yet provide a path forward. As the industry continues to evolve, the story of Highguard will likely be studied as a cautionary tale—and perhaps, one day, as a story of redemption.


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