Mewgenics sells 1 million copies in just 1 week, far more than its creators expected: ‘We both got a bit blindsided by this’
Mewgenics, the delightfully bizarre cat-breeding simulator from Edmund McMillen and Tyler Glaiel, has achieved a staggering milestone just one week after its release: one million copies sold. This rapid success has taken even the developers by surprise, as they initially expected sales to be a fraction of the game’s impressive 600,000 wishlists. The news was shared by Glaiel on X, accompanied by a celebratory message created by fan artist Whom, which was later retweeted by McMillen.
The game’s success is even more remarkable given the controversy surrounding some of its voice cast choices. Despite this, Mewgenics has garnered a dedicated player base, with concurrent player numbers on Steam peaking at over 115,000 and currently sitting at more than 96,500 on a typical Tuesday afternoon. This level of engagement is a testament to the game’s unique appeal and the developers’ ability to create a captivating experience.
Looking ahead, the future seems bright for Mewgenics. Glaiel has announced that language support for simplified Chinese, Japanese, Korean, and Russian is in the works, with the potential for more languages to be added in the future. Additionally, McMillen has confirmed that console versions of the game are in development, and DLC is also on the horizon, although it may be some time before these additions are released.
As with any major release, there are bound to be some bugs and balance issues that need to be addressed. Glaiel has assured players that patches are in the works, but he has advised them to temper their expectations for the first update. The initial patch will focus on minor bug fixes and easy improvements, with more significant balance changes likely to come in future updates. Glaiel has also hinted at some “Merciless infinites” that players should enjoy while they can, as these may be addressed in future patches.
The success of Mewgenics is a testament to the power of creativity and innovation in the gaming industry. By combining the seemingly disparate elements of cat breeding and roguelike gameplay, McMillen and Glaiel have created a unique and engaging experience that has resonated with players around the world. As the game continues to evolve and expand, it will be exciting to see how the developers build upon this foundation and push the boundaries of what is possible in the world of indie gaming.
Tags: #Mewgenics #CatBreedingSimulator #EdmundMcMillen #TylerGlaiel #OneMillionCopiesSold #SteamSuccess #RoguelikeGameplay #IndieGaming #GamingControversy #ConsoleVersions #DLC #GamePatches #LanguageSupport #ViralGaming #GamingMilestones #CreativeInnovation,




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