Death Stranding 2 PC requirements are surprisingly pleasant
Death Stranding 2 PC Requirements: Surprisingly Accessible Specs for a Kojima Game
Kojima Productions has officially unveiled the PC system requirements for Death Stranding 2: On the Beach, and in a refreshing departure from recent AAA releases, the specs are surprisingly approachable for a wide range of gaming rigs. According to Sony’s PlayStation Blog, the PC version launches March 19 with extensive graphics presets designed to scale from budget systems all the way to high-end setups.
Entry-Level Gaming: Accessible to Many
At the minimum tier, Death Stranding 2 targets 1080p at 30 frames per second with hardware that many PC gamers already own. A GTX 1660 or Radeon RX 5500 XT paired with an Intel Core i3-10100 or Ryzen 3 3100 and 16GB of RAM is enough to get started. In today’s landscape where minimum specs often demand cutting-edge GPUs, this accessibility feels like a breath of fresh air from Kojima Productions.
Mid-Range Performance
Moving up the ladder, medium settings aim for 1080p at 60fps with an RTX 3060 or RX 6600, while the recommended tier targets 1440p at 60fps with an RTX 3070 or RX 6800. This tiered approach ensures that players with different hardware budgets can still experience Hideo Kojima’s latest vision without feeling left out.
High-End Gaming: 4K at 60fps
For those chasing maximum visual fidelity, the very high preset pushes into 4K at 60fps territory with an RTX 4080 or RX 9070 XT. Every preset requires 16GB of RAM and a 150GB SSD install, which is becoming standard for modern AAA titles but still represents a significant storage commitment.
Handheld Gaming Support
One of the most intriguing additions is a dedicated Portable preset designed specifically for handheld gaming PCs. This mode targets devices such as the Steam Deck and ROG Ally, with full support for modern upscaling and frame-generation technologies, including NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS 2. These tools allow players to push higher resolutions and frame rates without requiring top-tier hardware.
Advanced Upscaling Technologies
On top of that, the game includes Guerrilla’s in-house Pico upscaling technology from the Decima engine, which can be used alongside frame generation and works across different graphics cards. Ultrawide support is also included, with cutscenes designed for 21:9 displays and gameplay extending to 32:9 aspect ratios.
Launch Date and Accessibility
With the PC launch arriving on March 19, these requirements suggest that many players may already have the hardware needed to jump in on day one. If anything, this release feels like a reminder that not every blockbuster needs extreme specs to deliver a next-gen experience. Kojima Productions has struck a balance between visual ambition and accessibility that should please both hardcore enthusiasts and casual players alike.
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