Blender shelves iPad app, says it's focusing on Android tablets first

Blender shelves iPad app, says it's focusing on Android tablets first

Blender’s highly anticipated native iPad app has been shelved indefinitely, leaving many in the creative community wondering what happened to the dream of professional 3D modeling on Apple’s tablets. The news comes as a blow to digital artists and designers who had been eagerly awaiting a powerful, touch-optimized version of Blender optimized for the iPad Pro’s large display and Apple Pencil support.

Blender, the open-source 3D creation suite beloved by professionals and hobbyists alike, first teased the idea of an iPad version back in June 2025. The announcement sparked excitement across forums and social media, with many hoping for a full-featured port that could bring advanced 3D modeling, animation, and rendering capabilities to the iPad Pro’s hardware. At the time, the Blender team hinted at a release but remained vague on specifics, citing the need to ensure a polished experience.

However, recent developments suggest that the project has been put on indefinite hold. According to reports from AppleInsider, the developers have shifted their focus away from the iPad and toward Android tablets instead. This pivot has left the iPad community disappointed, especially given the iPad Pro’s robust hardware and growing reputation as a creative powerhouse.

The decision to prioritize Android tablets is surprising to many, considering the iPad’s dominance in the tablet market and its strong foothold among creative professionals. Apple’s iPad Pro, with its M-series chips, high-refresh-rate ProMotion displays, and seamless Apple Pencil integration, seems like an ideal platform for a professional-grade 3D modeling app. Blender’s absence on the iPad is particularly notable when compared to other creative tools like Procreate, Affinity Designer, and LumaFusion, which have thrived on the platform.

So why the sudden shift? While the Blender team hasn’t provided a detailed explanation, industry speculation points to a few possible factors. One theory is that the complexity of porting Blender’s extensive feature set to iPadOS, while maintaining performance and usability, proved more challenging than anticipated. Another possibility is that the team sees greater potential in the Android ecosystem, which, despite its fragmentation, offers a wider range of hardware options and a growing user base.

For now, iPad users will have to rely on workarounds to use Blender on their devices. Remote desktop apps like Luna Display or Duet Display allow users to connect their iPad to a Mac or PC running Blender, but these solutions lack the seamless, native experience that many were hoping for. There’s also the option of using iPad-compatible 3D modeling apps like Shapr3D or uMake, but these tools don’t yet match Blender’s depth and versatility.

The shelving of the iPad app is a reminder of the challenges developers face when bringing complex software to mobile platforms. While the iPad has made significant strides as a creative tool, it still lags behind traditional desktop environments in terms of raw power and software availability. For Blender, the decision to focus on Android tablets may be a strategic move to reach a broader audience, but it leaves a gap in the iPad’s growing library of professional creative tools.

As the creative community waits for further updates, one thing is clear: the demand for a native Blender app on the iPad remains strong. Whether the project will be revived in the future or remain on the back burner indefinitely is anyone’s guess. For now, iPad users will have to keep dreaming of the day when they can sculpt, model, and animate with Blender’s powerful tools at their fingertips—on the device they love.

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