Meta’s flagship metaverse service leaves VR behind

Meta’s flagship metaverse service leaves VR behind

Meta’s Metaverse Retreat: The End of Horizon Worlds and a New Focus on AI and Smart Glasses

In a move that signals a major strategic pivot, Meta is officially pulling the plug on its ambitious but troubled virtual reality platform, Horizon Worlds. Once touted as the cornerstone of Mark Zuckerberg’s grand vision for the metaverse, Horizon Worlds is now being relegated to a mobile-only experience—effectively signaling the end of Meta’s in-house VR content ambitions.

The writing has been on the wall for some time. Meta has been steadily winding down its first-party VR development efforts, shuttering internal projects and shifting focus toward cultivating a thriving third-party developer ecosystem. In a recent blog post, Meta Reality Labs VP of Content Samantha Ryan emphasized this new direction, stating, “We’ll continue to support the third-party community through strategic partnerships and targeted investments—as we have since the beginning.”

This shift is underscored by some telling statistics: Meta claims that 86% of the time people spend in their VR headsets is now with third-party apps. That’s a clear indicator that users are gravitating toward external developers rather than Meta’s own offerings.

The company’s decision to strip individual worlds from the VR store is being framed as an effort to make the platform a better discovery hub for indie creators and studios. But let’s be honest—it also looks like Meta is quietly backing away from the heavy lifting of building its own immersive experiences.

Horizon Worlds’ mobile app, launched last year, gave Meta a glimpse into a different kind of user base—one more interested in social gaming than strapping on a VR headset. The app’s success has apparently convinced Meta to double down on mobile, leaving the VR version in the dust.

So what does this mean for the future of Meta’s metaverse dreams? In short: they’re evolving—or devolving, depending on your perspective. The company isn’t abandoning VR hardware or its app stores, but it’s no longer betting the farm on creating the next Second Life or Fortnite in VR. The days of bold proclamations about a transformative, all-encompassing metaverse seem to be over.

Instead, Meta is placing its speculative bets elsewhere. The company is doubling down on smart glasses, with the recent launch of its $799 Ray-Ban Meta smart glasses marking a significant step from VR toward augmented reality. These sleek, AI-powered specs are being positioned as the next frontier in personal computing—less isolating than a VR headset, more integrated into daily life.

But that’s not all. Meta is also going all-in on artificial intelligence. From large language models to AI-driven applications, the company is investing heavily in AI research and deployment across its platforms. This pivot makes strategic sense: AI is where the tech world’s attention—and money—is flowing right now.

The death of Horizon Worlds doesn’t mean Meta is giving up on virtual worlds entirely. It just means the company is no longer trying to build them itself. Instead, it’s positioning itself as the infrastructure provider—the landlord, not the tenant—letting others create the content while it profits from hardware sales and platform fees.

This is a pragmatic move, but it’s also a tacit admission that the metaverse, at least in the form Meta originally envisioned, may not be the next big thing after all. The dream of millions of people logging into a shared virtual universe to work, play, and socialize? It’s on life support.

Meta’s new vision is more grounded: AI everywhere, smart glasses on every face, and a VR ecosystem powered by third parties. It’s less science fiction, more Silicon Valley business strategy.

Whether this new direction will pay off remains to be seen. But one thing is clear: the era of Meta’s metaverse mania is over. The future, it seems, is less about escaping to virtual worlds and more about enhancing the real one with AI and AR.


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