Sony was ready to approve a Bloodborne remake, but FromSoftware turned it down

Sony was ready to approve a Bloodborne remake, but FromSoftware turned it down

Bluepoint’s Bloodborne Dreams Dashed: FromSoftware’s Miyazaki Keeps the Nightmare Alive

The gaming world reels as a bombshell report from Bloomberg reveals that Sony’s acclaimed remaster studio Bluepoint Games once pitched a full-scale Bloodborne remake—only to be shot down by none other than FromSoftware itself. The news has sent shockwaves through the Soulsborne community, reigniting debates about creative control, studio politics, and whether we’ll ever see Yharnam’s gothic horrors reimagined for modern hardware.

The Remake That Almost Was

According to Bloomberg’s deep-dive investigation, Bluepoint—fresh off its critically acclaimed Demon’s Souls remake for PlayStation 5—approached Sony with what seemed like a match made in heaven: a complete visual overhaul of Bloodborne, FromSoftware’s 2015 action RPG masterpiece. The Austin-based studio had proven its mettle with the Demon’s Souls project, delivering a stunning 60fps experience that preserved the original’s haunting atmosphere while modernizing every pixel.

But here’s where the story takes a dark turn. When Sony abruptly canceled its ambitious live-service initiative in early 2025—scrapping eight of twelve promised games—Bluepoint found itself adrift. The studio had been developing a live-service God of War title that never saw the light of day, leaving its talented developers scrambling for their next project.

Bluepoint circled back to Sony with the Bloodborne pitch, and sources indicate the PlayStation giant was “receptive” to the idea. The only roadblock? FromSoftware president Hidetaka Miyazaki himself.

Miyazaki’s Iron Grip on His Masterpiece

The report sheds light on Miyazaki’s protective stance toward Bloodborne, a game he’s called “perhaps the strongest reflection of my type of flavoring” in an interview with Game Informer. While Miyazaki has previously stated he’s “not opposed” to a PC port and acknowledged that other FromSoftware developers want to bring Bloodborne to new platforms, he appears unwilling to let anyone else touch the core experience.

Former PlayStation executive Shuhei Yoshida provided crucial context during a Kinda Funny podcast appearance, suggesting Miyazaki wants to handle any Bloodborne revival personally but doesn’t want “anyone else to touch it.” This protective instinct appears rooted in a complicated history between Sony and FromSoftware.

A Troubled Partnership’s Legacy

The tension isn’t new. Bloomberg’s report references Yoshida’s previous revelations about a bitter dispute following the original Demon’s Souls release. Despite Sony owning the rights to the Dark Souls progenitor, FromSoftware was allegedly “so disappointed” with how Sony handled Demon’s Souls that they chose Bandai Namco as publisher for Dark Souls instead.

This history of mistrust casts the Bloodborne situation in a new light. Was Miyazaki’s rejection of Bluepoint’s pitch a matter of creative integrity, or lingering resentment from past business dealings? The gaming community may never know for certain.

Bluepoint’s Untimely Demise

The timing of this revelation adds a tragic dimension to the story. Just as Bluepoint was seeking new projects following the live-service cancellations, Sony announced it would be shutting down the studio entirely—reportedly laying off around 70 talented developers. The Bloodborne remake that might have saved the studio will now never materialize under Bluepoint’s stewardship.

What This Means for Soulsborne Fans

For the millions of fans who’ve clamored for a Bloodborne remake, remaster, or PC port for nearly a decade, this news is particularly devastating. Bluepoint’s track record suggested they could deliver exactly what the community wanted: a faithful recreation that modernized Bloodborne‘s notoriously choppy 30fps performance while preserving its unique identity.

The situation raises uncomfortable questions about creative ownership in the gaming industry. When a publisher owns the rights to a beloved franchise but the original creators refuse to let others work on it, who truly benefits? Certainly not the fans, who continue to play the original Bloodborne on aging PlayStation 4 hardware with its technical limitations intact.

The Future of Bloodborne Remains Uncertain

With Bluepoint gone and FromSoftware holding firm on creative control, the future of any Bloodborne revival looks increasingly bleak. Miyazaki’s comments suggest he may eventually want to tackle the project himself, but given FromSoftware’s current workload—including multiple unannounced projects and the ongoing success of Elden Ring—it’s unclear when, or if, that might happen.

The gaming community continues to speculate: Will Miyazaki eventually relent? Could another studio convince FromSoftware to collaborate? Or will Bloodborne remain forever trapped in its original form, a masterpiece admired but never truly modernized?

For now, the answer appears to be the latter. And as Bluepoint’s developers scatter to new opportunities and Miyazaki focuses on FromSoftware’s future projects, the dream of exploring Yharnam’s nightmare realms in 4K at 60fps fades further into the realm of “what if.”


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